From the notion that God could compute the optimal solution of a puzzle and use it.
- (combination puzzles, chiefly Rubik's Cube) The optimal solution that uses the fewest moves.
2008, David Joyner, Adventures in group theory: Rubik's Cube, Merlin's Machine & other mathematical toys, ISBN 978-0-8018-9012-3, page 149:
- Many people have worked on God's algorithm for the Rubik's Cube. For a while it was guessed that the superflip position is the position which is as far from ‘start’ (the solved position) as possible.