2018, Christoffer Carl Bodegård Gustaffson, "How Agency is Affected by Showing Prerequisites of Choices in Strategy Games: A Comparative Study", thesis submitted to the University of Skövde, page 2:
Beyond just using this mixed system somewhere between an RTS and a TBS, GSG have a number of characteristics that are very prominent in their thematic and design.
2020, anonymous, quoted in Johannes Aschim, "Playing Hitler: The representation of Nazism in Hearts of Iron IV", thesis submitted to Inland Norway University, page 17:
4X games, and GSG games have a REALLY big problem with allowing racialized meme culture become[sic] normalized and thus acting like a like screen for turbo facists.
2021, Vera Lakmaker, "Aftr-Action Reports In Europa Universalis IV: How do AARs represent the past?", thesis submitted to Erasmus University Rotterdam, page 2:
GSGs allow the gamer to consume history set by the developer and to compare it with their own historical experience and knowledge.
2022, Jen Ottander, "Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games", thesis submitted to Umeå University, page 29:
While the focus of this study is on grand strategy games the actual game being considered in the experiments is a generic game rather than a complete commercial GSG.
2022, Kajsa Buckard, "Hybrid Rendering in 3D Map-Based Grand Strategy Games", thesis submitted to the KTH Royal Institute of Technology, page 3:
Therefore, this thesis has explored a possible improved rendering approach to enhance the graphical experience when playing GSG.