Citations:color screw

English citations of color screw, color-screw, colorscrew, and colour screw

Noun: "(Magic: The Gathering) the condition of having an insufficient supply of the correct color of mana" edit

1995 1997 1998 1999 2001 2002 2003 2004
ME « 15th c. 16th c. 17th c. 18th c. 19th c. 20th c. 21st c.
  • 1995 July 29, Chuck Cochems, “Re: Type I/II and Origins - an observation”, in rec.games.trading-cards.magic.misc[1] (Usenet):
    But with multis, and other mana sources, you can lessen the odds of a color screw.
  • 1997 January 7, Jim Hamp, “Re: How to defend against Type 1.5 Land destruction?”, in rec.games.trading-cards.magic.strategy[2] (Usenet):
    This type of deck has to run lots of multilands to avoid colorscrew.
  • 1997 March 3, Lawrence Chancy, “Re: T2 Deck Focus on Black Swarm”, in rec.games.trading-cards.magic.strategy[3] (Usenet):
    Unlike old necro and past black weenie decks the bulk of the creatures and key spells do not require 2 black and therefore playing a multicolor variant is not asking for colorscrew like it has in the past.
  • 1997 May 5, Martin Luedecke, “[report] Nienhagen PTQ”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
    The second game I lost to a red colorscrew (I knew the risk) and an incredible draw from Peer.
  • 1997 May 22, Christopher Dearlove, “Re: My mana screw proposal: a defense”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
    Someone else having opened it up I'd like to point out that this is particularly true of "colour screw" i.e. not a total absence of mana, but of (usually) one colour of a multiple colour using deck.
  • 1997 October 27, Jamie, “My Necro toruney report and tempest small report”, in rec.games.trading-cards.magic.strategy[6] (Usenet):
    I'm so afraid of color screw, that I have 10 lands that produce both colors of mana and right now, its[sic] really hurting me.
  • 1998 March 23, Tim Kilgore, “Re: Perish - aka I told you mono-color decks weren't a good idea”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
    Even so, I'd wager that many players of monochromatic decks are playing them to avoid the color-screw variation of mana-screw.
  • 1998 March 23, Jean-Bernard Lagorce, “Re: Need Critique for my W/R/U Type 1 deck”, in rec.games.trading-cards.magic.strategy[8] (Usenet):
    Finally, don't you suffer from color screw ?
    9 sources of each color seems to be really low...
  • 1998 April 10, Warrl kyree Tale'sedrin [username], “Re: MOX DIAMOND SUCKS”, in rec.games.trading-cards.magic.strategy[9] (Usenet):
    Normally a multicolor deck will have more land in it than a monocolor deck that has a similar array of casting costs. This is because of color screw.
  • 1999 February 6, sagrillo, “Re: Chicken tonight”, in rec.games.trading-cards.magic.strategy[10] (Usenet):
    Color screw is also a problem. Put in some more land, and perhaps more color changers (a Barbed Sextant, a Fellwar stone, ....).
  • 1999 April 13, DeAnn Iwan, “Re: 2 color deck?”, in rec.games.trading-cards.magic.strategy[11] (Usenet):
    By going 1:2 instead of 1:1, you decrease the color-screw problem where you have spells of one color but land of the other.
  • 2001 July 3, dIMITRI, “Re: Drafting IBC”, in rec.games.trading-cards.magic.strategy[12] (Usenet):
    Although I agree with you that playing three colours is good, the point of Karl was that he wanted to avoid color screw.
  • 2001 October 27, Justin Sexton, “Re: Shadowmage”, in rec.games.trading-cards.magic.misc[13] (Usenet):
    So what was your overall record? Including mana screw, colorscrew, God draws, and everything. Can't throw out results that you don't like.
  • 2002 March 24, Zaphod Beeblebrox [username], “Re: 4 copies of each card/BR Land Destruction”, in rec.games.trading-cards.magic.strategy[14] (Usenet):
    The problem with a two colour deck is that you increase the chance of "colour screw" (enough mana but wrong colours).
  • 2003 March 12, David Chapman, “Re: Type Two Elfs and Beasts”, in rec.games.trading-cards.magic.strategy[15] (Usenet):
    Spreading out colours increases the odds of colour screw.
  • 2003 March 31, Lee Sharpe, “Re: Could someone explain fetch lands to me?”, in rec.games.trading-cards.magic.rules[16] (Usenet):
    Presumably, the reason one would play pain lands is to avoid "color screw" -- the situation where you can't play some of the spells in your hand because you don't have access to mana of that color.
  • 2004 March 12, Doyle, “Re: Blue/Black Orb Deck”, in rec.games.trading-cards.magic.strategy[17] (Usenet):
    Here with an even mana distribution they are golden in their job preventing color screw.