Citations:mana glut
Noun: "(Magic: The Gathering) the condition of having or drawing too many mana sources and insufficient spells"
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- 1997 May 20, durnik [username], “Re: M:TG -- Luck and the future of the game”, in rec.games.trading-cards.magic.misc[2] (Usenet):
- With four Glaciers in a deck, I frequently stock up to 26 lands, because I don't have to worry about mana glut when the Glaciers are thinning out my deck at an alarming rate and bringing lands into play so fast it makes my head spin.
- 1997 June 1, Johnny Ace, “Re: Defense and Summary”, in rec.games.trading-cards.magic.misc[4] (Usenet):
- Aside from the fact that I don't agree that mana glut is necessarily an instant loss, if you build a deck which can get by with one land (and I've had tournament-competitive decks that killed my opponents when I had only one land out the entire game), you reduce the chance of mana screw to next-to-nil.
- 1998 October 14, Michael Bahr, “Re: Cataclysm?”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
- New Sligh is just so consistent it's frightening... and now you can use the Blasted Landscapes (Craters suck) to fight manascrew AND managlut, the two functional enemies of Sligh, and you always have Scrolls to kill their pro-red.