Citations:mana screw
(Redirected from Citations:manascrew)
English citations of mana screw, mana-screw, and manascrew
Noun: "(Magic: The Gathering) the condition of having an insufficient supply of (the correct color of) mana"
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- 1997 June 1, Johnny Ace, “Re: Defense and Summary”, in rec.games.trading-cards.magic.misc[3] (Usenet):
- Aside from the fact that I don't agree that mana glut is necessarily an instant loss, if you build a deck which can get by with one land (and I've had tournament-competitive decks that killed my opponents when I had only one land out the entire game), you reduce the chance of mana screw to next-to-nil.
- 1998 October 14, Michael Bahr, “Re: Cataclysm?”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
- New Sligh is just so consistent it's frightening... and now you can use the Blasted Landscapes (Craters suck) to fight manascrew AND managlut, the two functional enemies of Sligh, and you always have Scrolls to kill their pro-red.
- 2002 February 15, John Hwang, “Re: Traumatize/Haunting Echoes (was Type 2 deck)”, in rec.games.trading-cards.magic.strategy[14] (Usenet):
- This is why we occasionally experience "mana screw" (too little mana) and "mana flood" (too much mana), even though the mana sources are randomly distributed throughout the deck.
- 2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, To Be Continued LLC (2006), →ISBN, page 8 (originally posted 13 October 1996 on Usenet):
- In game 1, I saw my first real manascrew of the tournament. He has all kinds of Pillage and Stone Rain for my few lands, and I am toast quickly. You know, I really do play a lot of mana in my decks, and I don't ever like to lose to manascrew; […]
Verb: "(Magic: The Gathering) to affect or be affected by this condition"
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ME « | 15th c. | 16th c. | 17th c. | 18th c. | 19th c. | 20th c. | 21st c. |
- 1998 December, Chris Byler, “Re: [G-Tech] A real try at Oath of Scholars”, in rec.games.trading-cards.magic.strategy[17] (Usenet):
- Opponent, on the other hand, can't cast more than one spell a turn without manascrewing himself (less than that if you have multiple Breaches), and can never use the Oath or even dump his hand to prevent you from using it.
- 2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, To Be Continued LLC (2006), →ISBN, page 8 (originally posted 13 October 1996 on Usenet):
- In game 2, I am again sort of manascrewed, as I am held to 3 lands, 2 Springs and a Mountain.