2008, Amelia Bitely, "'An Improbable Fiction': How Fans Rewrite Shakespeare", thesis submitted to Marietta College, page 70:
[…] scholars of fanfiction might instead question how this piece responds to the panfandom trend toward feminizing one male participant in a slash relationship (alluded to in Kustritz and Jenkins).
2013, Casey Fiesler, "Pretending without a License: Intellectual Property and Gender Implications in Online Games", Buffalo Intellectual Property Law Journal, Volume 9, Number 1 (2013), pages 16-17:
Additionally, the multiple-fandom affordances of Livejournal have made "panfandom" FRPGs quite common-in these games, characters come from across multiple media sources and converge in a single world.
2014, Mary Frances Casper, "Family Don't End With Blood: Building the Supernatural Family", in Fan Phenomena: Supernatural (eds. Lynn Zubernis & Katherine Larsen), page 92:
Fan-run conventions such as 'Kazcon' (2007-09) and 'WinchesterCon' (founded as a Supernatural fandom event in 2007, and expanded to a panfandom event under the name 'Wincon' in 2010) […]
2018, Jennifer Justice, "Gendered Gaming: Online Fandom Roleplay and Female Gamers", Computers & Writing Proceedings, 2016–17, Volume 1, March 2018, page 165:
Types of games may include panfandom (where players mix characters from multiple settings), fandom-specific (where the setting or characters must all fit into a specific fandom), adult-specific, genre-specific, and many more.