Cohen-Sutherland algorithm

English edit

Etymology edit

The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.

Proper noun edit

Cohen-Sutherland algorithm

  1. (computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.

See also edit