English citations of mana flood

Noun: "(Magic: The Gathering) the condition of having or drawing too many mana sources and insufficient spells"

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  • 1997 October 30, Warrl kyree Tale'sedrin [uername], “Re: Too many cards?”, in rec.games.trading-cards.magic.strategy[1] (Usenet):
    If you do anything about the mana screw problem, you increase the probability of a mana flood even further.
  • 1998 December 3, James, “Re: Anyone else Upset?”, in rec.games.trading-cards.magic.misc[2] (Usenet):
    Mana screw, mana flood, bad draws, you're not supposed to win all of them.
  • 1999 August 9, Ben Kidwell, “Re: Stat:Randomness Theory [Was Cheating S.O.Bs]”, in rec.games.trading-cards.magic.strategy[3] (Usenet):
    Also, I think that not enough shuffling in Magic tends to result in very poor hands, characterized by mana screw or mana flood.
  • 1999 November 10, Trevor Barrie, “Alternative green control deck”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
    Include some cycling lands too and the threat of mana flood pretty much vanishes.
  • 2000 May 31, Yaroslav Berezovsky, “Re: Merfolk vs. Replenish”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
    Again, you will face mana flood more often than you probably think, so the ability to cycle that land isn't useless at all.
  • 2000 September 28, Russell Henley, “Re: Invasion: Limited Analysis”, in uk.games.trading-cards.misc[6] (Usenet):
    You can't remove the mana flood/mana glut problem from magic without rewriting the rules (to like have two decks), but you can play around it.
  • 2001 May 13, Flymo [username], “Re: Its U/B/R again...”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
    But I'd use Probe, which is great against Control, helps you against mana screw or mana flood and is a handy way to put Nether Spirits in the bin.
  • 2002 February 15, John Hwang, “Re: Traumatize/Haunting Echoes (was Type 2 deck)”, in rec.games.trading-cards.magic.strategy[8] (Usenet):
    This is why we occasionally experience "mana screw" (too little mana) and "mana flood" (too much mana), even though the mana sources are randomly distributed throughout the deck.
  • 2002 September 17, Justin Sexton, “Re: Centaur Garden use question”, in rec.games.trading-cards.magic.strategy[9] (Usenet):
    The advantage of CG is the ability to tap for mana when needed, which lessens the occurence[sic] of mana screw and simultaneously reduces the impact of mana flood.