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glenzing (uncountable)

  1. (computer graphics) A technique for simulating translucency by storing extra colour values in the palette that represent the combined colours of intersecting objects in a scene.
    • 1996, Joe Gradecki, The Game Developer's Guide to Online Resources
      This tutorial describes glenzing, fast polygons, fixed point mathematics, and assembly code.
    • 2004, Daniel Sánchez-Crespo Dalmau, Core Techniques and Algorithms in Game Programming, page 344:
      Stippling is nothing but a poor man's transparency. But we can do more to simulate transparency effects, whether it's a shadow, light, or fog-of-war. The technique we will be using is called glenzing, and it allows us to really mix colors as if we were painting a partially transparent object.

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