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ACG (uncountable)

  1. (Greater China) Initialism of anime, comics and games: a Chinese subculture that revolves around anime, manga, and Japanese video games.
    • 2014 August 20, Amy Qin, “Theaters in China Screen Movies, and Viewers' Text Messages”, in New York Times Sinosphere Blog[1]:
      The idea behind “bullet screens” originated in Japan, where they were first popularized by a Japanese ACG (animation, comics, games) video portal called Nicodou, which later became the inspiration for similar Chinese ACG video sites such as Bilibili.
    • 2017 November 23, Yin Lu, “A ‘two-dimensional’ subculture”, in Global Times[2]:
      The culture used to be a niche but as the community has grown and relevant facilities have been developing over time, being passionate about ACG is no longer a rare hobby and it has become as common as liking to watch movies.
    • 2019, Hui Faye Xiao, Youth Economy, Crisis, and Reinvention in Twenty-First-Century China[3], Routledge, →ISBN:
      The four girls are dressed up as different types of manga characters and spend more time exploring the ACG world than the human world.
  2. (medicine) Initialism of angle closure glaucoma.

Related termsEdit

  • ACGN (anime, comics, games, and novels)

Proper nounEdit


  1. (video games, historical) Initialism of Ashby Computers & Graphics: a British video game developer.
    • 1984, Underwurlde (game review) in Crash (issue 12)
      Underwurlde is definitely Ultimate’s best game yet. It has super sound and graphics, as you would expect from ACG []
    • 2010, Steven Kent, The Ultimate History of Video Games:
      Chris and Tim Stamper set up a game company called Ashby Computer Graphics (ACG) and began publishing games for the Sinclair Spectrum, a tiny computer that sold very well in Europe but never caught on in the United States.