In 1989, Perlin and Hoffert presented hypertexture, a modeling technique where an ordinary surface is thickened into a region of space with some density.
2009, Rick Parent, David S. Ebert, & David Gould, Computer Animation Complete: All-in-One, ISBN0123785642, page 218:
The volume density functions that I use for gases are, in reality, hypertexture functions.
2014, David S. Ebert, Texturing and Modeling: A Procedural Approach, ISBN1483297020, page 203:
Then, for each type of hypertexture, I construct a different "application" code, describing a particular hypertexture.
(Can we verify(+) this sense?) an avenue for describing the fluid morphic nature of texture in the realm of cyber graphics and the tranversally responsive works created in the field of visual arts therein