hyper- +‎ texture


hypertexture ‎(plural hypertextures)

  1. (computer graphics) A realistic simulated surface texture produced by adding small distortions across the surface of an object.
    • 2000, Anthony A. Apodaca, ‎Larry Gritz, & ‎Ronen Barzel, Advanced RenderMan: Creating CGI for Motion Pictures, ISBN 1558606181, page 417:
      The cost is high for this function, as it uses noise() many times to calculate the hypertexture.
    • 2002, Marc Olano, ‎John Hart, & ‎Wolfgang Heidrich, Real-Time Shading, ISBN 1439863814, page 86:
      In 1989, Perlin and Hoffert presented hypertexture, a modeling technique where an ordinary surface is thickened into a region of space with some density.
    • 2009, Rick Parent, ‎David S. Ebert, & ‎David Gould, Computer Animation Complete: All-in-One, ISBN 0123785642, page 218:
      The volume density functions that I use for gases are, in reality, hypertexture functions.
    • 2014, David S. Ebert, Texturing and Modeling: A Procedural Approach, ISBN 1483297020, page 203:
      Then, for each type of hypertexture, I construct a different "application" code, describing a particular hypertexture.
  2. (Can we verify(+) this sense?) an avenue for describing the fluid morphic nature of texture in the realm of cyber graphics and the tranversally responsive works created in the field of visual arts therein


hypertexture ‎(third-person singular simple present hypertextures, present participle hypertexturing, simple past and past participle hypertextured)

  1. (transitive, computer graphics) To apply a hypertexture to.