hyper- + texture
hypertexture (plural hypertextures)
- (computer graphics) A realistic simulated surface texture produced by adding small distortions across the surface of an object.
2000, Anthony A. Apodaca, Larry Gritz, & Ronen Barzel, Advanced RenderMan: Creating CGI for Motion Pictures, ISBN 1558606181, page 417:
- The cost is high for this function, as it uses
noise() many times to calculate the hypertexture.
2002, Marc Olano, John Hart, & Wolfgang Heidrich, Real-Time Shading, ISBN 1439863814, page 86:
- In 1989, Perlin and Hoffert presented hypertexture, a modeling technique where an ordinary surface is thickened into a region of space with some density.
2009, Rick Parent, David S. Ebert, & David Gould, Computer Animation Complete: All-in-One, ISBN 0123785642, page 218:
- The volume density functions that I use for gases are, in reality, hypertexture functions.
2014, David S. Ebert, Texturing and Modeling: A Procedural Approach, ISBN 1483297020, page 203:
- Then, for each type of hypertexture, I construct a different "application" code, describing a particular hypertexture.
hypertexture (third-person singular simple present hypertextures, present participle hypertexturing, simple past and past participle hypertextured)
- (transitive, computer graphics) To apply a hypertexture to.