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Etymology

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Blend of World of Warcraft +‎ crack, an allusion to the addictiveness of crack cocaine.

Proper noun

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World of Warcrack

  1. (video games, slang, humorous) The massively multiplayer online role-playing game World of Warcraft.
    Synonym: Warcrack
    • 2005 March, “Staff Rants”, in MacAddict, volume 10, number 3 / 103, Brisbane, Calif.: Future Network USA, →ISSN, page 08:
      Noah Tsutsul world of warcrack addict
    • 2006 September, Rahul Sood, “Wagging The Dog: Intel Will Change The Way It Does Business”, in Computer Power User, volume 6, number 09, Lincoln, Neb.: Sandhills Publishing, →ISSN, page 99, column 2:
      The first thing I did was install a few games, including Call Of Duty 2, Far Cry, F.E.A.R., rFactor, and World Of Warcrack (don’t ask).
    • 2007, Hugh Hancock, Johnnie Ingram, “Massively Multiplayer Machinima: World of Warcraft”, in Machinima For Dummies®, Hoboken, N.J.: Wiley Publishing, Inc., →ISBN, part III (Advanced Machinima Creation), page 190:
      World of Warcrack — er, Warcraft
    • 2008, Matt Barton, “The Modern Age”, in Dungeons and Desktops: The History of Computer Role-Playing Games, Wellesley, Mass.: A K Peters, Ltd., →ISBN, page 419:
      As with EverQuest before it, concerned citizens around the nation have attempted to liken its addictive gameplay to substance abuse. As usual, these dire warnings serve only as free publicity, vaulting “World of Warcrack” to even greater fame.
    • 2009 December 2–8, Ben Richardson, “No escape from Azeroth”, in The San Francisco Bay Guardian, volume 44, number 9, San Francisco, Calif., →ISSN, page 23, columns 1–2:
      In other circumstances, the overweening success of a single game would prove frustrating to its competitors: other developers trying to get their products in the hands of receptive audiences. Except in this case, most of those developers are themselves addicted to what some call the “World of Warcrack.”
    • 2013, Trish Cook, Brendan Halpin, A Really Awesome Mess, New York, N.Y.: Egmont USA, →ISBN, page 124:
      “And it’s a crack addiction.” Everybody stared. “World of Warcrack, that is,” Chip said, and smiled. / “Wait,” Tracy said. “They locked you up for a video game addiction?”
    • 2014, Mitchell Kriegman, Being Audrey Hepburn, New York, N.Y.: Thomas Dunne Books, →ISBN, page 4:
      As usual, Ryan was playing World of Warcrack, as Mom called it. The most addictive computer game ever created, where kids with no lives have names like Worgen and are always leveling up.
    • 2014, David Altshuler, Love the Kid You Get. Get the Kid You Love., Langley Press, →ISBN, page 175:
      Brandon’s parents also made their home a “screen free zone” replacing “World of Warcrack” with a cooking class, the Percy Jackson book series, yard work, a chemistry set, and a soccer league.
    • 2019 October 31, Adam Barnes, “World Of Warcraft”, in Retro Gamer, number 200, Bournemouth, Dorset: Future Publishing Limited, →ISSN, pages 80–81:
      The improvements it made to the EQ [EverQuest] template were noticed, and players around the globe became absorbed by what was being termed ‘the World Of Warcrack’. It ate up lives and players became devoted to their guilds, their levelling friends and their online avatars.
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