See also: hitpoint
- (chiefly role-playing games) A unit of damage, used to specify the amount of damage a character can withstand before it is defeated.
1984, InCider: The Apple II Magazine, volume 2, Peterborough, N.H.: IDG Communications, ISSN 0740-0101, OCLC 925068647, page 60:
- You can bestow keys, gems, torches and powders, and restore gold, food and hit points. Hit points and experience points can be increased to a maximum of 9999, although you'd better be careful.
- (computer graphics) In ray tracing, the point in a scene at which a ray strikes an object.
1991, Michael John Muuss; Lee A. Butler, “Combinatorial Solid Geometry, Boundary Representations, and n-Manifold Geometry”, in David F. Rogers and Rae A. Earnshaw, editors, State of the Art in Computer Graphics: Visualization and Modeling, New York, N.Y.: Springer-Verlag, ↑ISBN, page 213:
- The in/out status for the hit point is determined by examining the loop which has the subelement (edge or vertex) closest to the hit point.
A unit of damage