An institution which holds books and/or other forms of stored information for use by the public or qualified people. It is usual, but not a defining feature of a library, for it to be housed in rooms of a building, to lend items of its collection to members either with or without payment, and to provide various other services for its community of users.
A collection of books or other forms of stored information.
1896, Alfred Newton, A Dictionary of Birds, page 71:
A small library of books has been written on the subject.
An equivalent collection of analogous information in a non-printed form, e.g. record library.
(computer science) A collection of software subprograms that provides functionality, to be incorporated into or used by a computer program.
A collection of DNA material from a single organism or relative to a single disease.
1994, The Magic, the Gathering: Pocket Players' Guide, ISBN1880992299, page 167:
At the conclusion of every duel, each player must show the remaining cards in his or her hand to the opponent to verify that no Restricted List duplicate cards appear there (e.g., to prove that a second Time Walk wasn't drawn from his library).
2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, ISBN0977839508, page 228:
But why did very good players shy away from cards that are so obviously good from our perspectives? One very real possibility is that library manipulation/increased selection and redundancy tech had not yet been established - after all, many players were amazed at Lestree's use of the Sylvan Library to draw extra cards!
2006, John Kaufeld & Jeremy Smith, Trading Card Games For Dummies, ISBN0470044071, page 50:
To win a game of Magic, you must achieve one of two chief goals: either be the first to reduce your opponent's life total from 20 to 0, or force him or her to attempt to draw a card from his or her library when there are no cards left in it.
2010, Shirley R. Steinberg, Michael Kehler, & Lindsay Cornish, Boy Culture: An Encyclopedia, ISBN0313350817, page 418:
The deck becomes the draw pile, also called the library, from which each player repeatedly draws cards for his or her own hand, cards that are gradually included into the game.
2010, Zhigeng Pan, Maiga Chang, & Adrian David Cheok, Transactions on Edutainment III, ISBN3642112447, page 119:
At this phase, most of TCGs only allow players drawing card(s) from a pack which is also called library or deck.
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